Blowpipe cost per hour. However, we can calculate the average cost per shot using limits at infinity. Posted by u/KinglyCallan - No votes and 4 comments What’s the cost of 90-99 range while using a blowpipe and Mithril Darts? Is there a more efficient and cheaper gp/xp Method that may take a little… the other poster says use mith darts, but because you're already spending 400kgp scales per hour using at least addy is basically a no-brainer since addy darts are also super deflated and you might as well get all you can out of it. Choosing your first major boss determines your early progression. The Blowpipe is charged via Zulrah’s Scales that cost 120 GP per unit. It has tier 90 accuracy and tier 85 damage, does not require ammo, is automatically poisoned, and has a passive effect: poison damage occurs twice as often but with half the damage. Cost Management Charging the Blowpipe is expensive. Heard blowpipe costs about 500k/hour for 75k xp/hour Seems to expensive to me. Anyone else agree that the rosewood blowpipe is quiet decent for its tier imeen 90k xp per hour at gemcrab at 91 range I will take it. This comprehensive comparison breaks down Barrows, Zulrah, and Vorkath… Adamant Darts (+10 Ranged Strength) are cost-effective for most content, while Dragon Darts (+20 Ranged Strength) are best for high-defense bosses. Your actual profit may be higher or lower depending on your speed. As such, the bow can be considered a lower cost-per-hour alternative to barraging or chinchompas. com/OvRgsbT. At ~2,000 scales per hour on rapid, it costs ~240k GP/hour (excluding darts). The exp will obviously get better per hour the better your range is; it's safe to assume at at like 90+ range, you'll get about 1m exp. When charged with scales, the blowpipe has a Ranged attack of 60 and a Ranged strength of 40. The best part? The loot from Dagannoths are good and will help off-set the price of cannonballs and toxic blowpipe. I won't go through the math of limits, but the function for cost per shot is: Blowpipe, especially since nerf, is not really something you would use unless the boss/mob is already profitable on its merit, and using the Blowpipe either increases profit per hour, or makes your life easier with very little dent to proftiability. Comparative Analysis: Blowpipe vs Other Ranged Weapons When it comes to choosing a ranged weapon in OSRS, the Blowpipe is often a top contender. Cost about 2k/hour broad+rcb: 69k xp per hour. OSBot is the most popular botting client for OldSchool Runescape Darts have a hard limit of 10 sets made per tick, meaning that players can theoretically make up to 60,000 darts per hour; realistically, players can expect to make 3 sets of ten during a single game tick, resulting in 18,000 darts made per hour, or 1,800 sets of 10. 00*3000=3,000 zulrah scales used per hour, same assumption as above 840*27 (price of mithril darts)=22,860 3000*168 (price of zulrah scales)=504,000 Total Cost per Hour: 526,860 By calculating your Blowpipe costs per hour, you can make more informed decisions and optimize your gameplay experience. I achieved 484650 xp at 50% of my blow pipe (about two or so runs). So what really matters is that estimate of 3 gp per 1 exp. Magic short bow with an imbued scroll is comparable damage to the blowpipe at significantly less cost per hour for upkeep cause of darts and scales. I was doing a hard rumble with 11 bosses including demon. Currently the blowpipe is worth “a mere” 3m at the GE. The rosewood blowpipe is a blowpipe that requires 65 Ranged to wield. Zulrah is commonly killed for its profitability due to its consistent drops averaging about 147,589 per kill. average two scales are used for every hours minutes fully charged blowpipe lasts combat rapid attack style, accurate and the current price, the toxic blowpipe costs coins per shot, excluding the cost When charged with scales, Ranged attack and 20. It can be made at level 87 Fletching and Crafting by combining Yeah, I'm using absorbs with range bonus if I do it so a few prayer pots per trip will be added to increase productivity. Idk what darts are off my head. 28*3000=840 darts used per hour, assuming you never stop attacking 1. The attack range of blowpipes is 5 tiles, and 7 when using longrange. 2k scales (160 each) Total cost per hour - 352k (not including the extra cost of mithril darts) Total exp per hour - 90k/95k is what i average at 90 range. Karils Crossbow 1 hour 2k bolt racks (73 gp each) Will degrade 28% Total cost per hour - 157k Total exp gained per hour - 76k/80k (at 90 range) Blowpipe 1 hour -approx- 2. png) its costs about 100k GP per hour in scales and 30-50k GP in darts. Here’s a look at how the A fully charged blowpipe lasts 8 hours and 12 minutes of non-stop combat with rapid attack style, or 12 hours and 17 minutes with accurate style. Charging and maintaining the Toxic Blowpipe in OSRS is straightforward once you understand the process and costs. Enemy Defense Considerations The blowpipe went from 3M to 3. 5m to save 22 hours of your time so if you can make 300k/hr use blow pipe. It consumes 2 scales per 3 shots, lasting 8 hours 12 minutes on rapid or 12 hours 17 minutes on accurate style. 89 xp/gp at level 85 into level 87. Will the price go back down? exactly 2k scales per hour = 2000x97=194,000 exactly (?) 750 darts per hour (try steel for now) =750x60=45,000 approximately (?) 17 prayer pots (4) (hawk eye (!not eagle eye) + protect from melee) = 12,500 x 17 = 212,500 if using absorptions, subtract the cost of ~ 11 prayer pots NMZ points per hour gained = ~ 370k The upgraded bone blowpipe is a two-handed thrown ranged weapon. I calculated blow pipe to be about . 62 per shot, excluding the cost of darts. Zulrah is a high level boss that requires relatively high combat stats and equipment to kill. I was using full void, rangers boots, fury, and archers ring (not i). Thanks for the tips guys! Currently not that big on money so I've chosen to go with magicshortbow (i), rune arrows and super ranging pots. Use Ava’s Assembler to recover 80% of darts, and consider cheaper darts like adamant for Slayer tasks to save GP. They are For a full list of all the money making methods, see the Money making guide. Note: All prices are calculated using current Grand Exchange market prices, meaning the actual profit per hour may vary greatly from what is stated here. true you'll kill the giants roughly 75% faster with a blowpipe but it costs 238k/hr to use with addy darts vs 9. It is able to shoot up to adamant darts. The possible solution to this would be to up the Blowpipe's cost even higher, so instead of it using 2 Zulrah Scales per 3 shots, it could use 2. Currently just botting the hell out of it so looking for an An ironwood blowpipe is a blowpipe that requires 55 Ranged to wield. And getting maybe 90-100k exp/hour so 5. Prayer isn't worth it even when using absorb method and just the 10% range prayer, the extra experience costs about 5gp/xp and the extra resetting/attention required means you might as well chin. At the current price, it would cost 136. If you're able to make more GP per hour than the result (not necessarily at the boss you're currently killing), it will save you more time overall to upgrade to your selected ammunition than it will cost! Additionally, the arrows' tendency to bounce into nearby non-aggressive targets can help draw aggro, requiring less attention from the player. For NMZ training I'd recommend just using a Magic shortbow (i). Afk aswll In this video I show your 1 hour of killing vorkath with blowpipe setup and show you loot tab,real profit per hour after supply cost + xp/hourHigh amount kil Toxic blowpipe (empty) Price Chart 10. Completion of the easy, medium and hard Combat Achievements increases the number of points earned per game. , Woodcutting): Cutting Teak trees can generate around 400,000 GP per hour, especially when considering the market price for Teak logs and the experience gained. Cost about 19k/hour It was at this point where I decided to go with broads for 99, but the cost advantage is there for bone bolts. 2 seconds per attack 3600 seconds in an hour 3000 attacks per hour 72% of darts saved 20% of darts are broken 8% drop to ground, assumed not picked up . 8M in about a week's time or so. A fully charged Blowpipe holds 16,383 scales and darts, costing ~3. Darts are a type of members only ranged throwing weapon that target a monster's light ranged defence. 5M 11M Feb 12 Feb 13 Feb 14 Feb 15 Feb 16 Feb 17 0 50 100 150 Price (gp) Volume 10,801,312 Overall High 11,187,470 It is actually slightly more expensive to use Flames of Zamorak due to the cost of the charge spell, assuming you only use charge twice per run. g. Still lost as to how much the blowpipe costs per hour of use. From a full blowpipe at NMZ, which is 16 383 scales (~2. if you got 1-99 prayer with blowpipe it'd cost 7m but take 29 hours vs 467k and 51 hours with broad bolts. Shot every 2 ticks, so 3000 shots an hour, multiply it out and get cost per hour. Here's a simple overview of dart types, their strength bonuses, and how much they cost to use per hour (approximate costs, using either Ava's Assembler or Accumulator): Killing Vorkath (Toxic blowpipe) < Money making guide The listed profit rate assumes 22 kills per hour, but up to 28 is possible with maxed stats and gear. Experience rates in the table below assume 26 games per hour in the veteran boat, gaining 40,000 experience per hour from fighting pests, and spending 100 points at a time for 10% more experience per point. Popular spots to use it include abyssal demons and mutated bloodvelds in the Catacombs of Kourend. Have been saving up for a blowpipe. The average cost per shot, which is the total price paid divided by how many shots, will also change with every recharge, and it won't stop on the 6th recharge, it will go down infinitely. Blowpipes are two-handed Light Ranged weapons that fire darts. Skilling (e. I was using RCB or Karil's Crossbow previously. imgur. That’s what I did when training range during slayer yo lads whats the best way to level up range at nmz current lvl : 78 msb w/ rune arrows or blowpipe and which method costs more? which method is faster to train? if blowpipe then what darts also xp rates for both? I'm wanting to use the Blowpipe for more Zulrah, Demonic Gorillas, Shamans, Dagannoth Kings, Kalphite Queen, and Grotesque Guardians. When using the rapid attack style on the toxic blowpipe, up to 3,000 darts may be fired per hour, equating to up to 2,000 Zulrah's scales used per hour. well you can make 3000 attacks per hour with a blowpipe assuming constant fighting the wiki apparently says the blowpipe uses 2 scales per 3 shots which i doubt as i've used the blowpipe a lot and i'm pretty sure it's 1 scale per shot. If you notice a discrepancy between profits The profit rate assumes 20 kills per hour. This makes the base cost per hour 364,000 coins, excluding the cost of darts. How much more xp an hour is blowpipe, to say it’s too expensive is subjective to how much people are willing to spend, either way nice write up, precise and to the point A calculator to determine the cost and time efficiency of upgrading to a stronger ammunition. The Toxic Blowpipe is one of the most iconic and powerful ranged weapons in Old School RuneScape (OSRS), renowned for its blistering attack speed, high damage output, and versatility in PvM scenarios. 5k per hour, and get like 60k range exp per hour. I had 5-6 Overloads (gonna bring 7 now), Holy wrench, Gold for boosters, and rest prayer pots. It can store a maximum of 16,383 darts. 5 per 3 or even 3 per 3, raising the cost by a significant margin. Just in scales it's 510k/hour so maybe 550-600k/hour gp to sustain blowpipe. Setup used : Not even an archers or rangers (http://i. 1m), you can expect to get maybe 800 - 900k exp if you use overloads and boosts. Toxic blowpipe (empty) Fires darts while coating them with venom. However, in order to smith dart tips, the player must have the required Smithing level and completed the Tourist Trap quest. It is made with a knife from two rosewood logs and a squid beak, requiring 84 Fletching and granting 200 experience. 4M GP. Seems like xp got boosted to approx 40-45k xp/hour now . 5-6 ish gp/exp? When I first started NMZ Blowpiping, I was getting ~81k xp per hour, now I am getting ~103k xp per hour so I thought I might add a couple of tips that I came up with to give more xp per hour. When using the rapid attack style on the toxic blowpipe, up to 3,000 darts may be fired per hour, which means up to 2,000 Zulrah's scales are used per hour. Load the Blowpipe: Use darts and scales on the Blowpipe to charge it. Able to shoot up to adamant darts, it is made with a knife from two ironwood logs and a squid beak, requiring 72 Fletching and granting 170 experience. Your expected profit will vary depending on your kills per hour. At higher levels, it is possible to maintain 24 kills per hour with high For instance, defeating Vorkath can yield an average of 1,000,000 GP per hour due to rare drops like the Vorkath ‘s head and Dragon bones. If you have a correction for a guide or have a suggestion for a new method, please leave a message on the main talk page. 00 (not including cost of supplies). They can be fletched by members with the required Fletching level. However, it’s essential to compare it with other popular ranged options to see how it stacks up. Blowpipe is really not very cost effective in NMZ. ” As of today scales cost 100 each so that equals to 180kgp spent per hour due to using about 1800 scales per hour Darts I would highly recommend mith as it is 75-80each, we will pretend it sells for 80 which equals to 64kgp used per hour using about 800 darts per hour. basically you're spending 6. It's gonna be quite a lot. Doing this, you are able to get up to 150k experience per hour in an empty world with a cannon and blowpipe setup. Since you AFK anyways the slightly lower rates shouldn't matter. For overall boss strategy, please see the strategy page for Vorkath. The cost to use the blowpipe can be found on the wiki. The blowpipe chance thus use scales three shots fired. When using the toxic blowpipe, assuming rapid attack style, up to 2,000 Zulrah's scales are used per hour, costing 314,000. When using the rapid attack style, your character can average around 3,000 shots per hour, which means 2,000 Zulrah’s Scales will be used. You would need to wear a berserker ring (i) on about seven fingers in max strength to match its dps against a bloodveld. If you're partially afk or spend a bunch of time picking up drops, you might only be attacking 50% of the time while using blowpipe, so you'd spend more like 177. bone bolts: 58k xp per hour. By farming Zulrah ’s Scales, choosing the right darts, and optimizing your combat style, you’ll keep your blowpipe ready for any challenge, from Slayer tasks to endgame bosses. Information on the item Toxic blowpipe (empty) (id 12924), including the latest real-time price data. At higher levels, it is possible to maintain 24 kills per hour with high concentration or using a Twisted bow as the primary weapon, at an average of two minutes per kill and approximately 30 seconds of banking, which in turn, increases gp per hour to about 3,267,065. 1. Dagannoths, while often crowded, are by far the best place to get ranged experience with a cannon. . This can save a considerable amount of gp, as blood moon costs 100,000 per hour to use, and dharok's costs 22,000 per hour, assuming that one repairs using an NPC such as Bob. Add dart per shot and scale per shot to get total cost per shot. Fires darts while coating them with venom. Uncharging the blowpipe will give players all darts and scales the blowpipe currently contains back to them. However, as u/celery_under expressed it: “The blowpipe is now by far the best DPS on almost everything that doesn't have very high defence. For better XP you could do hard rumble but your AFK time goes from 15mins to 1min because you need to stay at 1hp. This is by about 400gp per run more expensive. 1k/hr to use broad bolts. Examine: Fires darts while coating them with venom. fkwsjd, i3md5x, jvou, tpwjvy, bvjlwj, e7xpl, gyxsb, sqhq6, 6nkg0o, lheu7,